Game UI/UX
FRIDAY THE 13TH: KILLER PUZZLE
Lead UI/UX and 2D art across mobile, PC, and console, including menus, character selection, gameplay presentation, inventory, and supporting graphic art.
- Role
- Lead UI/UX Designer + 2D Artist
- Studio
- Blue Wizard Digital
- Platforms
- Mobile, PC, Console
- Year
- 2018

Menus & Character Selection
The front-end combined the Friday the 13th license with Blue Wizard’s stylized puzzle-game presentation across character selection, level browsing, and progression.
Gameplay & Inventory
Gameplay UI stayed deliberately compact while supporting puzzle feedback, weapon collection, store interactions, item inspection, and cinematic presentation.
2D Art & Iconography
Supporting artwork extended the visual language into collectible graphics, stickers, achievements, and platform-facing assets.
















