SLAYAWAY CAMP 2
Visual design and UI/UX for a quirky horror puzzle game on mobile and Steam. I designed and implemented the interface and illustrated all the 2D art for the game.

VISUAL DESIGN UI/UX ILLUSTRATION BRANDING
I’m an artist and visual designer with over 20 years of experience creating and implementing UI/UX, visual identity, and illustration for games.
GET IN TOUCHVisual design and UI/UX for a quirky horror puzzle game on mobile and Steam. I designed and implemented the interface and illustrated all the 2D art for the game.

UI/UX for Hinterland’s first-person survival game set in the Canadian wilderness. The interface was designed to be minimal, communicating only what the player needs to survive.

Lead UI/UX design for BioWare’s fantasy RPG across PC and console. I worked on the visual language, interface systems, menus, maps, iconography, and other major parts of the player experience.

Gasket Games / Studio Reset / Devoted Studios / Netflix Games / Blue Wizard Digital / BioWare / Electronic Arts / Hinterland Studio / Worlds Untold / Forbidden Games / Mysterious Package Company / Storm Crow
Adobe Photoshop / Illustrator / After Effects / InDesign / Animate / XD / Figma / Unity / Frostbite / Construct 3 / Miro
Certificate, Level Up with Figma / Maven / 2025
Certificate, Advanced Illustration / Sheridan College / 2002–2003
BFA, Print Media / Alberta University of the Arts / 1994–1998
Long-distance hiking / Cycling & bikepacking / Bird watching / Comics / Games / Movies / Music / Art
Thanks for dropping by. Send me a message below, or email [email protected].