Game UI/UX
SLAYAWAY CAMP 2
Slayaway Camp 2 reimagines level selection as a fictional horror streaming service. I designed and implemented the UI/UX, visual identity, illustration, iconography, and much of the front-end experience across mobile, PC, and console.
- Role
- Lead UI/UX Designer + 2D Artist
- Studio
- Blue Wizard Digital
- Platforms
- Mobile, PC, Console
- Year
- 2024

PC / Console
The mobile interface was later rebuilt for widescreen displays and controller navigation. Layouts, focus states, typography, and menu structure were reworked for gamepads and living-room viewing while preserving the streaming-service concept.
Mobile
The original interface was designed for portrait mobile devices, using familiar streaming patterns to make a large collection of levels easy to browse by touch. Each puzzle was presented as a fictional movie with its own artwork and identity.
Movie Posters & Typography
I illustrated the movie artwork used throughout the interface, drawing from different horror subgenres and eras. Each cover needed to work both as a recognizable thumbnail in the UI and as its own piece of parody artwork.
Achievement Icons
I created the achievement icons used across progression and platform systems, extending the game's horror-comedy visual language into smaller graphic elements.
Brand Identity
The visual direction extended beyond the interface into the game logo, app icon, promotional graphics, and supporting brand assets.


























