Blue Wizard Digital
Web + Mobile Games, 2020–2024
These projects were developed with Chromebooks and mobile-first players in mind. I focused on delivering lightweight, responsive, and engaging UI/UX designs that supported solo developers in bringing their ideas to life. Across all projects, I planned the UX flow, created the full UI art direction, wireframes, and final assets, then collaborated with developers to guide implementation and provide polish feedback.

Shell Shockers
Role: UI/UX Direction, Visual Design
Platform: web
Defined the visual style and UX layout for menus and HUD optimized for low-spec Chromebook browsers.
Delivered a modular UI kit for game modes, loadouts, and social features, balancing clarity and personality.
Created marketing and social media assets for bi-weekly updates and special events
Provided design guidance and polish feedback during implementation to ensure cohesion and responsiveness.
Outcome:
A viral classroom FPS that balances simplicity and satire through clear, fast-loading UI.

Slashy Camp
Role: UI/UX Designer, 2D Artist
Platform: Web / iOS / Android
Designed a touch-first UI with bold, slasher-inspired visuals to support quick, satisfying gameplay loops.
Created all menus, HUD elements, buttons, and mockups for death screens, level progression, and monetization flow.
Illustrated all character and environment sprites, along with the app icon, store assets, and social media marketing graphics.
Collaborated closely with solo developer Nate Schmold in a rapid 2-month production cycle, providing fast iteration, mockups, and post-implementation polish.
Outcome:
A cute slasher/runner that’s easy to pick up and hard to put down. Stylistically bold, casual mobile play.



















Sugar Shock
Role: UI/UX Designer, Brand Artist
Created mockups and full 2D asset kits for gameplay HUD, boosters, score feedback, and modal systems.
Built a bright, candy-coated visual language with tween-friendly typography and motion references.
Reviewed builds to provide polish passes for interaction timing, animations, and screen transitions.
Outcome:
A sweet and addictive match-3 game that plays smoothly across web and mobile with minimal overhead.

Bad Egg
Role: UI/UX Direction, 2D Artist
Platform: iOS / Android
Designed the UI/UX flow and provided mockups for menus and HUD
Created 2D assets for UI, character art, and environments.
Guided UI implementation and provided gameplay and UX feedback
Outcome:
An roguelike survival game that delivers fast feedback and satisfying progression in short bursts.



























