Game UI/UX
DRAGON AGE II
UI art and visual design for a faster, more streamlined RPG interface spanning combat, radial interaction, dialogue, inventory, character progression, and navigation.
- Role
- UI Art / Visual Design
- Studio
- BioWare
- Platforms
- Console, PC
- Year
- 2011

Console Interface
The console interface emphasized fast controller navigation through radial actions, dialogue choices, inventory, character progression, and combat systems.
Maps & Navigation
Area and world map interfaces supporting navigation across Kirkwall and its surrounding regions.
Iconography
Map icons, faction symbols, and larger graphic images developed for the game.














