Game UI/UX
DRAGON AGE: ORIGINS
UI art and visual design across the console and PC interfaces, including combat, radial menus, inventory, character systems, journals, maps, tactics, and iconography.
- Role
- UI Art / Visual Design
- Studio
- BioWare
- Platforms
- PC, Console
- Year
- 2009

Console Interface
The console interface translated a dense party-based RPG into controller-friendly radial navigation, mapped actions, inventory, dialogue, party management, and supporting systems.
PC Interface
The PC interface used the additional screen space for persistent party information, detailed comparison panels, journals, maps, progression, and tactical controls.
Maps
World and area maps combined illustrated terrain, landmarks, paths, and interface markers to support exploration while remaining consistent with the game’s hand-crafted fantasy aesthetic.
Iconography
Weapons, abilities, classes, glyphs, and heraldic symbols formed a broad visual language for communicating character systems, equipment, progression, and world identity at interface scale.

































