Blue Wizard Digital

Lead UI / UX Art and Design
Web + Mobile Games
2020–2024

These projects were developed with Chromebooks and mobile-first players in mind. I focused on delivering lightweight, responsive, and engaging UI/UX designs that supported solo developers in bringing their ideas to life. Across all projects, I planned the UX flow, created the full UI art direction, wireframes, and final assets, then collaborated with developers to guide implementation and provide polish feedback.

Shell Shockers

  • Defined the visual style and UX layout for menus and HUD optimized for low-spec Chromebook browsers.

  • Delivered a modular UI kit for game modes, loadouts, and social features, balancing clarity and personality.

  • Created marketing and social media assets for bi-weekly updates and special events

  • Provided design guidance and polish feedback during implementation to ensure cohesion and responsiveness.

Slashy Camp

  • Designed a touch-first UI with bold, slasher-inspired visuals to support quick, satisfying gameplay loops.

  • Created all menus, HUD elements, buttons, and mockups for death screens, level progression, and monetization flow.

  • Illustrated all character and environment sprites, along with the app icon, store assets, and social media marketing graphics.

  • Collaborated closely with solo developer Nate Schmold in a rapid 2-month production cycle, providing fast iteration, mockups, and post-implementation polish.

Sugar Shock

  • Created mockups and full 2D asset kits for gameplay HUD, boosters, score feedback, and modal systems.

  • Built a bright, candy-coated visual language with tween-friendly typography and motion references.

  • Reviewed builds to provide polish passes for interaction timing, animations, and screen transitions.

Bad Egg

  • Designed the UI/UX flow and provided mockups for menus and HUD

  • Created 2D assets for UI, character art, and environments.

  • Guided UI implementation and provided gameplay and UX feedback

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Dragon Age: Origins